2013 - Appartment
I have entirely made this game environment with Unreal 3, 3ds Max, Photoshop and Crazybump in a couple of weeks. This includes the modeling, UVW Unwrap, texturing (difuse, specular, emissive, alpha and normal maps), lighting, special effects (ray lights, flares, fog).
All pictures are low poly rendered in real time in Unreal engine.