tag:blogger.com,1999:blog-91364990972176442822024-03-13T19:52:44.737+01:00FRANCIS COURCHINOUX PORTFOLIOLead / Senior Environment Artist - Level Artuayebgamehttp://www.blogger.com/profile/09323327567329806386noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-9136499097217644282.post-49853473941290414022019-12-21T16:58:00.050+01:002024-01-10T09:14:41.384+01:00SUMMARY EXPERIENCE - 1996 to Present<h2 style="text-align: left;"><br /></h2>
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<b><span style="font-size: large;">2012-2013 / Lead Environment - Flashback - UBISOFT - PARIS</span></b><br />
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</div><div style="text-align: center;"><div style="text-align: left;">Summary of my 26 years of experience in the making of video games:</div><div style="text-align: left;"><div style="text-align: left;"><b><br /></b></div><div style="text-align: left;"><b>ART:</b><br />Total of 17 years making 3D game environments and level art</div>
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<br /><b>Quality Assurance:</b><br />Total of 9 years of Quality Assurance</div>
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<div style="text-align: left;"><br /></div><div style="text-align: left;"><b>Released </b><b>Games Summary: </b></div>
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<li style="text-align: left;">2 Ubisoft games shipped as Lead/Senior Environment Artist - Level Artist</li>
<li style="text-align: left;">2 Ubisoft games shipped as Environment Artist / Level Artist</li>
<li style="text-align: left;">22 AAA games shipped as QA Lead and QA Tester</li>
<li style="text-align: left;">7 Indies and medium-sized games shipped as Lead/Senior Environment Artist - Level Artist</li>
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<div style="text-align: left;"> </div><div style="text-align: left;"><b><br /></b></div><div style="text-align: left;"><b>Released Games as Lead/Senior Environment Artist - Level Artist:</b></div>
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<li style="text-align: left;">"Hawken Reborn" (Sci-Fi Open world/ 505 Games)</li><li style="text-align: left;">"UAYEB - Purgatory - Episode 2" (prototype 5 hours of the game)</li>
<li style="text-align: left;">"UAYEB - The Dry Land - Episode 1" (35 hours of gameplay/16km2 open world created alone)</li>
<li style="text-align: left;">"Flashback" (created all game levels and game environments/produced by Ubisoft)</li>
<li style="text-align: left;">"AMY" (created half of the game levels and game environments/produced by Lexis Numerique)</li>
<li style="text-align: left;">"Arthur and the Minimoys" (Luc Besson Europacorp)</li>
<li style="text-align: left;">"Cine Studio Party" (Ubisoft)</li>
<li style="text-align: left;">"Horzez 2" (Ubisoft)</li>
<li style="text-align: left;">"Horzez" (Ubisoft)</li>
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<b style="text-align: center;"><span style="font-size: large;">2015 - 2019 / Creative Director - Casual Connect Asia - SINGAPORE</span></b></div>
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<div style="text-align: left;"><b>I </b><b> have worked on these AA and AAA game productions:</b></div>
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<li style="text-align: left;">Hawken Reborn</li><li style="text-align: left;">BGE2<br /></li>
<li style="text-align: left;">Scarface</li>
<li style="text-align: left;">Warcraft III</li>
<li style="text-align: left;">Diablo II Exp</li>
<li style="text-align: left;">Half Life (Blue Shift)</li>
<li style="text-align: left;">Alien vs Predator II</li>
<li style="text-align: left;">Ground Control II</li>
<li style="text-align: left;">Swat 4</li>
<li style="text-align: left;">Crash Bandicoot TTR</li>
<li style="text-align: left;">Ground Control 2</li>
<li style="text-align: left;">Homeworld 2</li>
<li style="text-align: left;">The Xfiles</li>
<li style="text-align: left;">Gunman Chronicles (half life)</li>
<li style="text-align: left;">Battle Star Galactica</li>
<li style="text-align: left;">Mace Griffin Boiunty hunter</li>
<li style="text-align: left;">BloodRayne</li>
<li style="text-align: left;">Hunter the reckoning</li>
<li style="text-align: left;">The Scorpion King</li>
<li style="text-align: left;">Throne of Darkness</li>
<li style="text-align: left;">Leisure suit Larry</li>
<li style="text-align: left;">Zeus</li>
<li style="text-align: left;">Flashback</li>
<li style="text-align: left;">Amy</li>
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<b><span style="font-size: large;">Guitarist Singer Composer - DUBLIN IRELAND</span></b></div>
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<a href="https://fcourchinoux.blogspot.com/p/music-experience.html" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="639" data-original-width="800" height="317" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIw2oUO6zp4-HlGwJrZrozqoFvBB2RBM-U-JC_K0sHtOxC8Io6rZzM-gZkLE8m1Ehz15FmGzeB54emPfkGhYdrMJFIdQealo0QFS0lncV9V8VMHHFP5IIeq_TwQ8JGm-XqwwIXRInP7kQR/s400/Stage_03.jpg" width="400" /></a></div>
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<b>Knowledge Summary: </b></div>
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<li style="text-align: left;">26 years working in the video game industry</li>
<li style="text-align: left;">First 3D art studies in 1996 with 3D Studio</li>
<li style="text-align: left;">3DS Max Certificate - Art House School - Dublin</li>
<li style="text-align: left;">Formation in modeling / Art for games - FuturePoly - Seattle</li>
<li style="text-align: left;">Project Manager formation - Vivendi Universal Games - Dublin</li>
<li style="text-align: left;">Leadership formation - Vivendi Universal Games - Dublin</li>
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<b><div><b><br /></b></div><div><b><br /></b></div>Places of work: </b><div><b><br /></b>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd8sgTS2nc2aztyuUMc77AOyNujpYCk4A-Pvdr4cjztq_UlLDijx07p7_FiCgPDAC_aMCl3ecRE9yeJUUMSJeZf1hsKwWIuMEQb1aU1mxz0AO7zH_BZf86xH1LHrygyBwrgvNzTnaARQWK/s1600/PlacesOfWork.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="369" data-original-width="1400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd8sgTS2nc2aztyuUMc77AOyNujpYCk4A-Pvdr4cjztq_UlLDijx07p7_FiCgPDAC_aMCl3ecRE9yeJUUMSJeZf1hsKwWIuMEQb1aU1mxz0AO7zH_BZf86xH1LHrygyBwrgvNzTnaARQWK/s1600/PlacesOfWork.jpg" /></a></div>
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<b><span style="font-size: large;"><u><div style="text-align: center;"><br /></div>[</u>Click on the pictures to go the page project<u>]</u></span></b></div><div style="text-align: center;"><b><span style="font-size: large;"><u style="background-color: black;"><br /></u></span></b></div><div style="text-align: center;"><b><span style="font-size: large;"><u style="background-color: black;"><br /></u></span></b></div><div style="text-align: center;"><div><div><b><span style="background-color: black; color: white; font-size: large;">Lead / Senior Environment Artist at DR-Studios/505 Games</span></b></div><div><b><span style="background-color: black; color: white; font-size: large;"><br /></span></b></div><div><span style="color: white;"><b><span style="background-color: black; font-size: large;">2020 - 2023 - </span></b><b><span style="font-size: large;"><span style="background-color: black;">Hawken Re</span>born:</span></b></span></div><div><div><span style="font-size: large;">Responsible for the making of the environments of four huge zones [interiors (caves and buildings) and exteriors (farm, crashed ships, forests, coastline, jetty, factories], on the game Hawken Reborn, a Sci-Fi shooter open world, with a very small team.</span></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">This includes 3d modeling (high and low poly), baking, texturing, implementation of the assets in Unreal Engine 4, LODs and Collisions, optimization, Materials adjustments, Terrain adjustments, Painting terrain materials, Painting foliage, placing and composing the world with rocks, grass, plants, trees, using modular pieces to build buildings, adding FX and lighting.</span></div><div><span style="font-size: large;">Also reviewing all the environment artist's tasks to help them reach the best quality of their work. </span></div><div><span style="font-size: large;">Working closely with the Art director, the concept artist, Level Designers, and the Tech team.</span></div><div><span style="font-size: large;">Took part of the recruitment process for new artists.</span></div><div><span style="font-size: large;">Bug testing and bug reporting.</span></div><div><span style="font-size: large;">Fixing the issues.</span></div></div></div><div><span style="font-size: large;"><br /></span></div><div><span style="font-size: large;">(2 environment artists/4 modelers/2 tech artists/1concept artist/1 art director)</span></div></div><div style="text-align: center;"><b><span style="font-size: large;"><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://fcourchinoux.blogspot.com/p/hawken-reborn.html" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2095" data-original-width="3847" height="348" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2jQ4fuZHZ3dkXWo8x-3BNBWVKsIuZZydDbgPIxFvSaB8x8BFzNDN_Zh2dZ-jSqy5ccwdVlB2LLcb7TEiZ1_1GPZ6dgmFZSK4ngJke9WOdKai1_oYlcApY3KBjgz0HAYFycYVy0Q4tHBJu0qNlVdg26FJ68yx2lqDvcXGJM0XKlzvhEZThqAiUiT7n-6Hs/w640-h348/HawkenReborn_003.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><img border="0" class="placeholder" id="746d955ecfe3a" src="https://www.blogger.com/img/transparent.gif" style="background-color: #d8d8d8; background-image: url('https://fonts.gstatic.com/s/i/materialiconsextended/insert_photo/v6/grey600-24dp/1x/baseline_insert_photo_grey600_24dp.png'); background-position: 50% 50%; background-repeat: no-repeat; opacity: 0.6;" /></div></div></span></b></div>
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<div style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;">Creative Director / Senior Environment Artist at ICA GAMES</span></b></div><div style="clear: both; text-align: center;"><span style="background-color: black;"><span style="color: white; font-size: large;"><b><br /></b></span><b><span style="color: white; font-size: large;">2018 - 2019 - UAYEB - PURGATORY - Episode 2:</span></b></span></div>
<div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><div class="separator" style="clear: both;">Made alone, 5 to 6 hours of the game as a finished prototype.</div><div class="separator" style="clear: both;">3d modeling/sculpting/texturing/Lods/Level art/Environments/Lighting/FX/Game & level design/Code/UI/Musics/Sounds</div><div class="separator" style="clear: both; font-weight: bold;"><br /></div></span></div><div class="separator" style="clear: both; text-align: center;"><b><div class="separator" style="clear: both; text-align: center;"><a href="https://fcourchinoux.blogspot.com/p/cryengine_9.html" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHcVWty70V46ZzeyIVFZhceaw-rTI3YeYRv7NoaneH4j0fO3n45tBdwUJxuwWz09QDDGCnqvSf60q7KmQL96ktv6aRr4o5Ef7Mjgkvw2UAWUyg03oMEVJ10rt4VWEMh3WSrn-b6JqhDZ2_Pi2eebRvdZ0ST05QJzj4kKR0bkbmIJ5IALSBcIuPaxnKLL6R/w640-h360/Uayeb2_002.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><span style="background-color: #cccccc;"><br /></span></div></b></div>
<div class="separator" style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;">Creative Director / Senior Environment Artist at ICA GAMES</span></b></div><div class="separator" style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;"><br /></span></b></div><div class="separator" style="clear: both; text-align: center;">
<b><span style="font-size: large;"><span style="background-color: black; color: white;">2014 - 2018 - UAYEB - THE DRY LAND - Episode 1</span><br /><br /></span></b></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;"><div class="separator" style="clear: both;">Made alone an open world adventure/survival/puzzle/FPS game of 16km2, released in January 2018 on Steam.</div><div class="separator" style="clear: both;">Story/3d modeling/sculpting/texturing/Lods/Level art/Environments/Lighting/FX/Game & level design/Code/UI/Musics/Sounds/Marketing<br /><br /></div><div class="separator" style="clear: both;"><b><a href="https://store.steampowered.com/app/589220/UAYEB_The_Dry_Land__Episode_1/" target="_blank">Available on Steam</a></b></div></span></div>
<div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://fcourchinoux.blogspot.com/p/game-engines-used-since-1996-excess.html" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSCvJmFEn-tqnZe_JhBSykJfss0YJJIi2WvR1MINEzPkN1FWa9TAYX_egrrQayZrycyL66XC9Jne7MfBX01uS3HUktdheqbH65VsCPu_Ec0g8n9lHEQaAVqN-5uAODHGTrxQea3yxMNhyQjkh-3_8J9gJyLpPNKF9WNqepGgsa7dFZn6qnWG3Cb5ymNyK7/w640-h360/Uayeb1_002.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;">Environment Artist / Level Artist</span></b></div><div class="separator" style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;"><br /></span></b></div><div class="separator" style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;">2014 - PORTFOLIO WORK</span></b></div><div class="separator" style="clear: both; text-align: center;"><b><span style="font-size: large;"><br /></span></b></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">I've created a complete game area using Cryengine props and textures, to learn the engine.</span></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: large;">Level art composition/Lighting/Terrain sculpting and painting/Materials/FX</span></div>
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<a href="https://fcourchinoux.blogspot.com/p/blog-page_8.html" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="821" data-original-width="1600" height="365" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIUg_YnVsZuqKUt-L2ANEHVpvjcvd4RApAkrUPbgw1BwimdROLNFntsMevLmbDreZ09Zht67-yC6piui8A2mQ31olc_qCxEhEsSygLQlCnsRaeT4oxM9qVLSnEXIHFu4SQbo4dezoqytC2/s640/007.jpg" width="640" /></a></div>
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<div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><b><span style="background-color: black; color: white; font-size: large;">Lead Environment Artist at VertorCell</span></b></div><div class="separator" style="clear: both;"><b><span style="background-color: black; color: white; font-size: large;"><br /></span></b></div><div class="separator" style="clear: both;"><div class="separator" style="clear: both;"><b><span style="background-color: black; color: white; font-size: large;">2012 - 2013 - FLASHBACK</span></b></div><div class="separator" style="clear: both;"><b><span style="font-size: large;"><br /></span></b></div><div class="separator" style="clear: both;"><span style="font-size: large;">Leading the environment team and created Ubisoft's Flashback game environments on PS3 and Xbox 360.</span></div><div class="separator" style="clear: both;"><span style="font-size: large;">3d Modeling/Texturing/Level art composition/Lighting/Materials/FX</span></div><div class="separator" style="clear: both;"><span style="font-size: large;"><br /></span></div></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://fcourchinoux.blogspot.com/p/2012-2013-flashback-hd-xbox-360-ps3.html" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="895" data-original-width="1600" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEia2Ixl3gs0mRFpUcGHWcsMtpLBWCAIVAxPnrDOIgbAd80M6ChNACvL2pVl2K2dDfhVXZGzXX5N54ldB7ZbUY1gUsFkJNQy6wiwDXfQiYyff2MCnyGhq4unD2R66frB0ZDkX_EeGQawt7Vo/s640/005.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;"><br /></span></b></div><div class="separator" style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;"><br /></span></b></div><div class="separator" style="clear: both; text-align: center;">
<b><span style="background-color: black; color: white; font-size: large;">Senior Environment Artist at VertorCell</span></b></div><div class="separator" style="clear: both; text-align: center;"><b><span style="background-color: black; color: white; font-size: large;"><br /></span></b></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both;"><b><span style="background-color: black; color: white; font-size: large;">2010 - 2011 - A.M.Y. Game</span></b></div><div class="separator" style="clear: both;"><b><span style="font-size: large;"><br /></span></b></div><div class="separator" style="clear: both;"><span style="font-size: large;">Created half of the game environments </span><span style="font-size: x-large;">on PS3 and Xbox 360</span><span style="font-size: x-large;">.</span></div><div class="separator" style="clear: both;"><span style="font-size: large;">3d Modeling/Texturing/Level art composition/Lighting/Materials/FX</span></div></div>
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<a href="https://fcourchinoux.blogspot.com/p/amy-game.html" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="1280" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1d2VxRUhTXIXjGSw927fadEZyK6eSOuXuVqoo2yVUIQ4AhpZqlwALbH9l2gJhN88wraQdEpOuxFHmEdjRmXZJE-D1-0N_c4jLx81BQ4vRfKIx6lUBzRbORQ5Wils22l5Z2qD1jXDJySwE/s640/Img_02.jpg" width="640" /></a></div>
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<b><span style="background-color: black; color: white; font-size: large;">2010 - OLD PERSONAL WORKS:<br /><br /></span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDvmeU3xBzWm_zWHGhT3rDt5-NjtTE4zV9_WeGEAzoG-kVMRLsSPPE1j6i7biHCprDbQR_r-s_htbqB7rmKEsg-yKICMTmv18LjdzEZ-iJ2_GVpEB418iuo6RTLCc5adYmiPSXBNAvDdTW/s1600/001.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="899" data-original-width="1597" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDvmeU3xBzWm_zWHGhT3rDt5-NjtTE4zV9_WeGEAzoG-kVMRLsSPPE1j6i7biHCprDbQR_r-s_htbqB7rmKEsg-yKICMTmv18LjdzEZ-iJ2_GVpEB418iuo6RTLCc5adYmiPSXBNAvDdTW/s640/001.jpg" width="640" /></a></div>
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