Software used:
3DS Max, Zbrush, Protoshop, Crazybump, Cryengine.
3DS Max, Zbrush, Protoshop, Crazybump, Cryengine.
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LOD0: 63 574 triangles
LOD1: 50 502 triangles
LOD2: 16 330 triangles
LOD3: 384 triangles
In real time game engine: