LEVEL ART - LEVEL DESIGN

Game engines used since 1996:
Excess Development engine, Ubisoft Jade, Sony Phyre / VectorCell Engine, Unreal engine, Unity, Cryengine, Ubisoft Voyager.

Knowledge:
Environment and level art, Level Design, Props placement, vegetation placement, Road, River, Sky dome, Time of Day, particle systems, Lighting, Probe cubemap, Brush, Decal, Entity, Prefab, RigidBody, Cloth, Destructible, Sound area, Trigger, Camera, Shader, Texture, Material, Terrain.

UAYEB - PURGATORY - EPISODE 2:

FLOWGRAPH - BLUEPRINT:


UAYEB - THE DRY LAND - EPISODE 1:

CRYENGINE TEST: