LEVEL ART

Game engines I 've worked on since 1996:
Unreal engine 5, Unreal engine 4, Unreal engine 3 , Ubisoft Voyager engine, Cryengine, Unity, VectorCell Engine, Sony Phyre engine, Ubisoft Jade engine, Excess Development engine.

Knowledge:
Modeling high & low poly, baking textures, Environment and level art, Level Design, Props placement, vegetation placement, Road, River, Sky dome, Time of Day, particle systems, Lighting, Probe cubemap, Brush, Decal, Entity, Prefab, RigidBody, Cloth, Destructible, Sound area, Trigger, Camera, Shader, Texture, Material, Terrain.


2024 - TRANSHUMANCE:



2020 - 2023 - HAWKEN REBORN:


2018 - 2019 - UAYEB 2 - PURGATORY:


2014 - 2018 - UAYEB - THE DRY LAND:


2014 - PORTFOLIO WORK:

2012 - 2013 - FLASHBACK:


2010 - 2011 - A.M.Y.: