- Level design & level building: props placement, lighting (static/dynamic), particles systems, materials and shaders, flowgraph coding.
- 3D creation: modeling, sculpting, unwrap UV, bones and rigging, animation.
- Texture creation: albedo, normal, glossiness, specular, metalness, reflectance, detail, displacement, AO, alpha, reflection, emission, cube maps.
- Management: planning, tracking and organizing team work.

- 3DS Max - Zbrush - Crazy Bump - Photoshop - Quixel Suite - World Machine - 

- CryEngine - Unreal Engine - Vector Engine Editor - Ubisoft Jade Editor -


--- 2014 to present - ICA Games - Lyon / France ---

Independent game development /Artist: 3 years and half
Project: Uayeb (PC) Steam store: http://store.steampowered.com/app/589220/UAYEB/

- Making my own video game project alone, with the CryEngine 3: www.uayebgame.com
- Creation of game & level design, menus, 3d game environment, texturing, lighting, level building, music composition and recording.

--- 2010 to 2013 - VECTORCELL - Paris / France ---

Lead / Level Environment Artist: 2 years
Project: Flashback (PS3, Xbox 360) UBISOFT

- Leading the 3D environment artist team
- Scheduling
- Creating the game environments assets, modeling, texturing, UV mapping, Shaders, Lighting, FX, Particle systems, Animation of environment, Cinematics
- Level building in the game engine
Senior / Level Environment Artist: 2 years

Project: AMY (PS3, Xbox 360) Lexis Numérique
- Creating and building game environments, modeling, texturing, UV mapping, Lighting, FX, cinematic environments.

--- 2007 to 2009 - PHOENIX STUDIO - Lyon / France ---

Lead / Level Environment Artist: 1.5 year
Project: Arthur et la vengeance de Malazard (DS, PS3) UBISOFT, Cine Studio (Wii) UBISOFT

- Leading the environment 3D artist team, modeling, texturing, UV mapping, lighting, FX, scheduling, building levels.
Level Environment Artist: 1.5 year

Project: Alexandra Lederman - Le haras de la vallée (Wii) UBISOFT, La colline aux chevaux sauvages (Wii) UBISOFT
- Creating game environments, modeling, texturing, UV mapping, Lighting, FX.

--- 2000 to 2006 - VIVENDI UNIVERSAL GAMES - Dublin / Irlande ---

Q.A. Lead: 6 years and 6 months
Project: Scarface (Xbox, PS2, PSP, PC) Radical Entertainment, Swat 4 Expansion (PC) Irrationnal Games, Crash TTR (Xbox, PS2, PSP, GameCube, DS) Radical Entertainment, Swat 4 (PC) - Larry (PS2, Xbox, PC) Irrationnal Games, Ground Control 2 (PC) Massive Entertainment, XFiles (PS2) - Homeworld 2 (PC) HyperBole Studios, Battlestar Galactica (PS2) Warthog, Hunter the reckoning (PS2) High Voltage, Mace Griffin (PS2, Xbox, PC) Warthog, Bloodrayne (PS2, PC, GameCube) Terminal Reality, Casino Empire (PC) Sierra, The Scorpion King (PS2, GameCube) Point of View, Warcraft III (PC) Blizzard Entertainment, Alien VS Predator (PC) Rebellion, Throne of darkness (PC) Click Entertainment, Diablo II Expansion (PC) Blizzard Entertainment

- Leading the testing teams (between 6 to 30 people), testing video games content and functionality, reviewing and activating bugs for all languages (EU and ROW), scheduling testing plan.

Q.A. Tester: 6 months
Project: Half Life (PS2), Half life Blue Shift (Dreamcast) Valve, Gunman Chronicles (PC) Rewolf, Zeus (PC) Impressions

- Testing video games content and functionality, reporting bugs in the project database.

--- 1999 to 2000 - THE SIGN COMPANY - Dublin / Irlande ---

3D Artist: 1 year and 7 months

- Creating 3D environments , modeling, texturing, UV, Lighting, FX + web sites creation.

--- 1996 to 1998 - EXCESS DEVELOPMENT - Marseille / France ---

Music Composer, Sound designer , 3D Artist: 2 years
Project: C4 (PC) C4 Game

- 3D modeling, texturing, UV, Level building, Composing musical soundtracks & sound effects.


2014 - Online Course 3D Modeling for Games: FuturePoly - Seatle / USA
2006 - Project Management Training: Vivendi Universal Games - Dublin / Irlande
2005 - Leader ship Training: Vivendi Universal Games - Dublin / Irlande
2001 - 3D Studio Max Certificate: Art House School - Dublin / Irlande
1988 -1990 - Leaving Certificate equivalent: Lycée - Martin Bret - Manosque / France


English: Proficiency (worked 8.5 years in Ireland) - French: Mother tongue - Spanish: Elementary

Word, Excel, Outlook, Handsoft, Project, Perforce, Ableton Live8, Cakewalk pro, Soundforge, Flash, Premiere, Dreamweaver

3D animations, Video games, Cinema, Music, Sculpture, Travels, Swimming, Martial art, Climbing.


PS4, PS3, PS2, Xbox360, PC, Wii, PSP, DS, Computer Alienware, 16Go Ram, Tablet Intuos 4 Wacom, Driving license, Digital recording studio 18 tracks , Acoustic & Electric guitars, Synthesizer (Roland expander JV-2080), Rack multi-effects pre-amp, PA system EV 2 x 300 Watts