C.V. ENGLISH

FRANCIS COURCHINOUX

Contact:
Click here

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SKILLS
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- Level design & level building: props placement, lighting, particles systems, materials and shaders, flowgraph coding.
- 3D creation: modeling, sculpting, unwrap UV, bones and rigging, animation.
- Texture creation: albedo, normal, glossiness, specular, metalness, reflectance, detail, displacement, AO, alpha, emission...
- Management: planning, tracking and organizing team work. 
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GRAPHIC APPLICATIONS
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- 3DS Max - Zbrush - Crazy Bump - Photoshop - Quixel Suite - World Machine - Substance - 

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GAME EDITORS
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- Ubisoft Voyager - CryEngine - Unreal Engine - Vector Engine Editor - Ubisoft Jade Editor - 

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WORKING EXPERIENCE
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---------- Tools Support Specialist ----------

Ubisoft - Montpellier / France - 6 months (April 2019 to present)

Project:
BGE2

- Test of all the tools used on the production, engine versions validation, creation of test plans for new tools,
bug reports in Jira database, maintain of the bug database.

---------- Lead Environment Artist / Lead Level Artist ----------
ICA Games (my company) - Lyon & Montpellier / France - 4 years and half (2014 to present)

2 Projects:
Uayeb 1 - The Dry Land - Episode 1 (PC) Steam / Humble Bundle stores
Uayeb 2 - Purgatory - Episode 2 (PC) Under production
http://store.steampowered.com/app/589220/UAYEB/

- Making my own video game project alone, with the CryEngine 3: www.uayebgame.com
- Creation of game & level design, menus, 3d game environment, texturing, lighting,
level building, music composition and recording, communication & marketing. 

---------- Lead Environment Artist / Lead Level Artist ----------
Vectorcell (Paul Cuisset studio) - Paris / France - 2 years (2012 to 2014)

Project: 
Flashback (PS3, Xbox 360) UBISOFT 

- Leading the 3D environment artist team & Scheduling 
- Creating the game environments assets, modeling, texturing, UV mapping, Shaders,
Lighting, FX, Particle systems, Animation of environment, Cinematics
- Level building in the game engine

---------- Senior Environment Artist / Senior Level Artist ----------
Vectorcell (Paul Cuisset studio) - Paris / France - 2 years (2010 to 2012)

Project: 
AMY (PS3, Xbox 360) Lexis Numérique

- Creating and building game environments, modeling, texturing,
UV mapping, Lighting, FX, cinematic environments.

---------- Lead Environment Artist / Lead Level Artist ----------
 Phoenix Studio - Lyon / France - 1 year and half (2008 to 2010)

2 Projects: 
Arthur et la vengeance de Malazard (DS, PS3) 
Cine Studio (Wii) UBISOFT 

- Leading the environment 3D artist team, modeling, texturing,
UV mapping, lighting, FX, scheduling, building levels.

---------- Environment Artist / Level Artist ----------
 Phoenix Studio - Lyon / France - 1 year and half (2007 to 2008)

2 Projects: 
Alexandra Lederman - Le haras de la vallée (Wii) UBISOFT
La colline aux chevaux sauvages (Wii) UBISOFT

- Creating game environments, modeling, texturing, UV mapping, Lighting, FX. 

---------- Lead Quality Assurance ----------
Vivendi Universal Games - Dublin / Ireland - 6 years (2001 to 2007)

18 Projects:
Scarface (Xbox, PS2, PSP, PC) Radical Entertainment
Swat 4 Expansion (PC) Irrationnal Games
Crash TTR (Xbox, PS2, PSP, GameCube, DS) Radical Entertainment
Swat 4 (PC)
Larry (PS2, Xbox, PC) Irrationnal Games
Ground Control 2 (PC) Massive Entertainment
XFiles (PS2)
Homeworld 2 (PC) HyperBole Studios
Battlestar Galactica (PS2) Warthog
Hunter the reckoning (PS2) High Voltage
Mace Griffin (PS2, Xbox, PC) Warthog
Bloodrayne (PS2, PC, GameCube) Terminal Reality
Casino Empire (PC) Sierra
The Scorpion King (PS2, GameCube) Point of View
Warcraft III (PC) Blizzard Entertainment
Alien VS Predator (PC) Rebellion
Throne of darkness (PC) Click Entertainment
Diablo II Expansion (PC) Blizzard Entertainment 

- Leading the testing teams (between 6 to 30 people), testing video games content and functionality
reviewing and activating bugs for all languages (EU and ROW), scheduling testing plan. 

---------- Tester Quality Assurance ----------
Vivendi Universal Games - Dublin / Ireland - 6 months (2000 to 2001)

4 Projects:
Half Life (PS2)
Half life Blue Shift (Dreamcast) Valve
Gunman Chronicles (PC) Rewolf
Zeus (PC) Impressions 

- Testing video games content and functionality, reporting bugs in the project database. 

---------- 3D Artist ----------
The Sign Company - Dublin / Ireland - 1 year and 7 months (1999 to 2000)

- Creating 3D environments , modeling, texturing, UV, Lighting, FX + web sites creation. 

---------- 3D Artist, Music Composer, Sound designer ----------
Excess Development - Marseille / France - 2 years (1996 to 1998)

Project:
C4 (PC) C4 Game

- 3D modeling, texturing, UV, Level building, Composing musical soundtracks & sound effects. 

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STUDIES
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2014 - Online Course 3D Modeling for Games: FuturePoly - Seatle / USA 
2006 - Project Management Training: Vivendi Universal Games - Dublin / Irlande 
2005 - Leader ship Training: Vivendi Universal Games - Dublin / Irlande 
2001 - 3D Studio Max Certificate: Art House School - Dublin / Irlande 
1996 - Studied 3d Studio as self taught learner: Marseille / France
1988 -1990 - Leaving Certificate equivalent: Lycée - Martin Bret - Manosque / France 

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LANGUAGES
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English: Proficiency (worked 8.5 years in Ireland)
French: Mother tongue
Spanish: Elementary 

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OTHER SKILLS

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Word, Excel, Outlook, Jira, Project, Perforce, Ableton Live8

Cakewalk pro, Soundforge, Flash, Premiere, Dreamweaver 


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Interests
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Video games, Cinema, Music, Sculpture, Travels, Swimming, Martial art.

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Plus
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PS4, PS3, PS2, Xbox360, PC, Wii, PSP, DS, 3 PC, Tablet Intuos 4 Wacom, Driving license
Digital recording studio 18 tracks , Acoustic & Electric guitars, Synthesizer (Roland expander JV-2080).