Lead/Senior Level Environment Artist

Phone: +33 (0)6 78 58 30 10  -  contact@courchinoux.com 
Portfolio: www.courchinoux.com  - LinkedIn: www.linkedin.com/in/fcourchinoux


- 3D creation: modeling, sculpting, unwrap UV, bones and rigging, animation.
- Texture creation: diffuse, normal, specular, displacement, AO, alpha, reflection, self illumination, cube maps.
- Level building: props placement, lighting (static/dynamic), particles systems, materials and shaders.
- Management: planning, tracking and organizing team work.


-  3DS Max 2014  -  Maya  -  Zbrush  -  Crazy Bump  -  Photoshop  -


-  CryEngine 3  -  Unreal Engine 3  -  Vector Engine Editor  -  Ubisoft Jade Editor  -


2010 to 2013 - VECTORCELL - Paris / France
          Lead / Level Environment Artist: 2 years
                  - Flashback (PS3, Xbox 360) UBISOFT
               Managing the 3D environment artist team
               Creating the game environments assets, modeling, texturing, UV mapping, Shaders, Lighting, FX, Particle systems, Animation of environment, Cinematics
               Level building in the game engine

          Senior / Level Environment Artist: 2 years
                  - AMY  (PS3, Xbox 360) Lexis Numérique
               Creating and building game environments, modeling, texturing, UV mapping, Lighting, FX, cinematic environments.

2007 to 2009 - PHOENIX STUDIO - Lyon / France
          Lead / Level Environment Artist: 1.5 year
                  - Arthur et la vengeance de Malazard (DS, PS3) UBISOFT
                  - Cine Studio (Wii) UBISOFT
               Managing the environment 3D artist team, modeling, texturing, UV mapping, lighting, FX, scheduling, building levels.

          Level Environment Artist: 1.5 year
                  - Alexandra Lederman Le haras de la vallée (Wii) UBISOFT
                  - Alexandra Lederman La colline aux chevaux sauvages (Wii) UBISOFT
               Creating game environments, modeling, texturing, UV mapping, Lighting, FX.

2000 to 2006 - VIVENDI UNIVERSAL GAMES - Dublin / Irlande (Los Angeles, Vancouver)
          Q.A. Lead: 5 years and 8 months
                  - Scarface (Xbox, PS2, PSP, PC) Radical Entertainment
                  - Swat 4 Expansion (PC) Irrationnal Games
                  - Crash TTR (Xbox, PS2, PSP, GameCube, DS) Radical Entertainment
                  - Swat 4 (PC) - Larry (PS2, Xbox, PC) Irrationnal Games
                  - Ground Control 2 (PC) Massive Entertainment
                  - XFiles (PS2) - Homeworld 2 (PC) HyperBole Studios
                  - Battlestar Galactica (PS2) Warthog
                 -  Hunter the reckoning (PS2) High Voltage
                 -  Mace Griffin (PS2, Xbox, PC) Warthog
                 -  Bloodrayne (PS2, PC, GameCube) Terminal Reality
                 -  Casino Empire (PC) Sierra
                 -  The Scorpion King (PS2, GameCube) Point of View
                 -  Warcraft III (PC) Blizzard Entertainment
                 - Alien VS Predator (PC) Rebellion
                  - Throne of darkness (PC) Click Entertainment
                  - Diablo II Expansion (PC) Blizzard Entertainment
               Managing the testing teams  (between 6 to 30 people), testing video games content and functionality, reviewing and activating bugs for all languages (EU and ROW), scheduling testing plan.

           Q.A. Tester: 7 months
                  - Half Life (PS2), Half life Blue Shift (Dreamcast) Valve
                  - Gunman Chronicles (PC) Rewolf
                  - Zeus (PC) Impressions
               Testing video games content and functionality, reporting bugs in the project database.

1999 to 2000 - THE SIGN COMPANY - Dublin / Irlande
          3D Artist: 1 year and 7 months
               Creating 3D environments , modeling, texturing, UV, Lighting, FX + web sites creation.

1996 to 1998 - EXCESS DEVELOPMENT - Marseille / France
          Music Composer, Sound designer , 3D Artist: 2 years
                  - C4 (PC)
               3D  modeling, texturing, UV on shoot-them-up project  C4.
               Composing musical soundtracks & sound effects.


2006 - Project Management Training: Vivendi Universal Games - Dublin / Irlande 
2005 - Leadership Training: Vivendi Universal Games - Dublin / Irlande 
2001 - 3D Studio Max Certificate: Art House School - Dublin / Irlande

1988 -1990 - Leaving Certificate equivalent: Lycée - Martin Bret - Manosque / France


- English:  Proficiency (lived 8.5 years in Ireland)
- French: Mother tongue   
- Spanish: Elementary


Windows 8, Word, Excel, Outlook, Handsoft, Project, Perforce, Ableton Live8, Cakewalk pro, Soundforge, Premiere, Dreamweaver

PS4, PS3, PS2, Xbox360, PC, Wii, PSP, DS
Computer Alienware, 16Go Ram
Tablet Intuos 4 Wacom
Driving license
Digital recording studio 18 tracks
Acoustic guitars (Takamine & Godin)
Electric guitar (US Jackson Randy Rhoad)
Synthesizer (Roland expander JV-2080),
Rack multi-effects pre-amp
PA system EV 2 x 300 Watts

3D animations, Video games, Cinema, Music, Sculpture, Travels, Swimming, Martial art,