LEVEL ART / TRANSHUMANCE

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Senior Environment Artist

[Mars 2024 to June 2024: 3 Months]
Responsible for the making of the environment of the Transhumance prototype.
Creating all trees with Speedtree.
3d modeling (high and low poly) in 3ds Max, baking, texturing, implementation of the assets in Unreal Engine 5, lods and collisions, optimization, materials and shader creation, terrain, foliage, rocks, grass, plants, trees, props, river, lake, fx.