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Lead Environment Artist at VertorCell
2012 - 2013 - FLASHBACK
Leading the environment team and created Ubisoft's Flashback game environments on PS3 and Xbox 360.
3d Modeling/Texturing/Level art composition/Lighting/Materials/FX
I have done the entire level building / art composition following the game design and the art direction.
Everything is moving in the environments to give life to the scenes, plants, falling leaves, ray light and dust, birds in background, dragonfly. The plants and flowers are moving when they are touched by the player.
In the City the glow of the neon signs and blinking, the rain in falling with rain drops on the camera, the spot lights are moving in the sky.
In the alien word, the eggs / orbs are viscous and dripping, the background caves have phosphorescent glowing dot lights moving around.
UNREAL ENGINE 3: 2012 - 2013
knowledge: Level Art, blueprint coding (node), Material edition, Lighting, Terrain, Prefabs, FX particles.