Software used:
3DS Max, Quixel Suite, Photoshop, Cryengine.
VEGETATION IN MY GAME UAYEB PURGATORY:
3DS Max vegetation modeling:
Tree LOD0: 74 782 triangles
LOD1: 12 612 triangles
LOD2: 1495 triangles
LOD3: 199 triangles
COL: 287 triangles
Multi Material in Cryeinge:
Cryengine in game engine: