MODELING / TRANSHUMANCE

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Senior Environment Artist
[Mars 2024 to June 2024: 3 Months]
Responsible for the making of the environment on the Transhumance game prototype. All done in 3 months.
I've done all the terrain work, using the Errant landscape tool for the mountains, and adjusted the terrain sculpting with the Landscape tool in UE5. 
I've created all the landscape multi-layer material/shader, all props, and textures.
Creating all trees with Speedtree. Used a few meshes and textures from Megascan re-adjusted in 3ds Max and texturing in Photoshop.
3d modeling (high and low poly) in 3DS Max, baking in Substance Painter, texturing in Photoshop, implementation of the assets in Unreal Engine 5,
LODs and collisions, optimization, materials and shader creation, terrain, foliage, rocks, grass, plants, trees, props, river, lake, fx.