SUMMARY EXPERIENCE - 1996 to Present

                           --- Updates in progress --- 

Lead Environment - Flashback - UBISOFT PARIS

Summary of my 23 years experience in the video game industry:

                                          ART:
    Total of 14 years making 3D game environments and level art
               
                                Quality Assurance:
                  Total of 9 years of Quality Assurance

                         Released Games Summary: 
  • 2 Ubisoft games shipped as Lead Enviroment Artist / Lead Level Artist
  • 2 Ubisoft games shipped as Enviroment Artist / Level Artist
  • 22 AAA games shipped
  • 7 Indies and medium sized games shipped
           Released Games as 3D Environment / Level Art:
  • UAYEB - Purgatory - Episode 2 (currently in production)
  • UAYEB - The Dry Land - Episode 1 (16km2 open world created alone)
  • Ubisoft "Flashback" (created all game levels and game environments)
  • "AMY" (created half of the game levels and game environments)
  • "Arthur and the Minimoys" Luc Besson Europacorp
  • "Cine Studio Party" Ubisoft
  • "Horzez 2" Ubisoft
  • "Horzez" Ubisoft
Creative Director - Casual Connect Asia - SINGAPORE
                       Biggest Game productions:
  • BGE2
  • Scarface
  • Warcraft III
  • Diablo II Exp
  • Half Life (Blue Shift)
  • Alien vs Predator II
  • Ground Control II
  • Swat 4
  • Crash Bandicoot TTR
  • Ground Control 2
  • Homeworld 2
  • The Xfiles
  • Gunman Chronicles (half life)
  • Battle Star Galactica
  • Mace Griffin Boiunty hunter
  • BloodRayne
  • Hunter the reckoning
  • The Scorpion King
  • Throne of Darkness
  • Leisure suit Larry
  • Zeus
  • Flashback
  • Amy
Guitarist Singer Composer -  DUBLIN IRELAND

                             
Experience Summary: 
  • 23 years working in the video game inductry
  • First 3D art studies in 1996 with 3D Studio
  • 3DS Max Certificate - Art House School - Dublin
  • Formation in modeling / Art for games - FuturePoly - Seattle
  • Project Manager formation - Vivendi Universal Games - Dublin
  • Leadership formation - Vivendi Universal Games - Dublin







Places of work:

[Click on the pictures for HD]

FULL OWN CREATION:
3D MODELING / SCULPTING / TEXTURING / MATERIALS / LEVEL ART / LIGHTING / TERRAIN / FX:










LEVEL ART COMPOSITION / LIGHTING / TERRAIN MODELING / MATERIAL CREATION / FX:






3D MODELING / BAKING / TEXTURING:




3D MODELING / TEXTURING / LEVEL ART / LIGHTING:


















2014 / 2018 - UAYEB - The Dry Land - Episode 1

Full game creation: Open world of 16km2

2018 - Modeling / Texturing PBR

Props modeling and PBR texturing in 2 days



2018 - LEVEL ART Prototype

Level art prototype done in 2 days with a small props library in Low Poly



2014 - Modeling prop PBR material

This is a modeling / texturing test done in 3 days with PBR in Cryengine



2014 - Level Art in CryEngine

Level Art done in a month to learn the CryEngine


2014 - Music Video

3ds Max 2014, Photoshop CS5 and Premiere pro CC
3D Modeling, texturing, video editing, music composition, singing, guitar playing, mixing and editing song

2012-2013- Lead Environment Artist on Flashback Xbox360 / PS3 (Ubisoft)

Lead Environment Artist / Level Art on Ubisoft Flashback

2013 - Old School test - UNREAL ENGINE

Quick test done with the Unreal Engine

2013 - Wrecked apartment - Unreal Engine


2013 - Vehicles modeling



2012 - Environment in Unreal Engine



2010 - 2011 - Senior Environment Artist / Level Art - AMY (Xbox360 / PS3)



2009 - Environment Artist - Architectural Design



2009 - Environement Artist / Level Art - Temple



2009 - 10 days 3d modeling



2008 - Environment Artist / Level Art



2008 - 2009 - Environment Artist / Level Art - Horzes 2 (Wii) Ubisoft



2008 - Lead Environment Artist / Lead Level Art - Cine Studio Party (Wii) Ubisoft



2007 - 2008 - Environment Artist / Level Art - Horzes 1 (Wii) Ubisoft