SUMMARY EXPERIENCE - 1996 to Present


2012-2013 / Lead Environment - Flashback - UBISOFT - PARIS


Summary of my 26 years of experience in the making of video games:

ART:
Total of 17 years making 3D game environments and level art
               
Quality Assurance:
Total of 9 years of Quality Assurance

Released Games Summary: 
  • 2 Ubisoft games shipped as Lead Environment Artist / Lead Level Artist
  • 2 Ubisoft games shipped as Environment Artist / Level Artist
  • 22 AAA games shipped
  • 7 Indies and medium-sized games shipped
           

Released Games as Lead/Senior Environment Artist / Level Artist:
  • "Hawken Reborn" (Sci-Fi Open world/ 505 Games)
  • "UAYEB - Purgatory - Episode 2" (prototype 5 hours of the game)
  • "UAYEB - The Dry Land - Episode 1" (16km2 open world created alone)
  • "Flashback" (created all game levels and game environments/Ubisoft)
  • "AMY" (created half of the game levels and game environments/Lexis Numerique)
  • "Arthur and the Minimoys" (Luc Besson Europacorp)
  • "Cine Studio Party" (Ubisoft)
  • "Horzez 2" (Ubisoft)
  • "Horzez" (Ubisoft)
2015 - 2019 / Creative Director - Casual Connect Asia - SINGAPORE


                       
 AA and AAA game productions:
  • Hawken Reborn
  • BGE2
  • Scarface
  • Warcraft III
  • Diablo II Exp
  • Half Life (Blue Shift)
  • Alien vs Predator II
  • Ground Control II
  • Swat 4
  • Crash Bandicoot TTR
  • Ground Control 2
  • Homeworld 2
  • The Xfiles
  • Gunman Chronicles (half life)
  • Battle Star Galactica
  • Mace Griffin Boiunty hunter
  • BloodRayne
  • Hunter the reckoning
  • The Scorpion King
  • Throne of Darkness
  • Leisure suit Larry
  • Zeus
  • Flashback
  • Amy
Guitarist Singer Composer -  DUBLIN IRELAND

                             
Knowledge Summary: 
  • 26 years working in the video game industry
  • First 3D art studies in 1996 with 3D Studio
  • 3DS Max Certificate - Art House School - Dublin
  • Formation in modeling / Art for games - FuturePoly - Seattle
  • Project Manager formation - Vivendi Universal Games - Dublin
  • Leadership formation - Vivendi Universal Games - Dublin







    Places of work: 



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    Click on the pictures to go the page project]


    Lead Environment Artist at DR-Studios/505 Games

    2020 - 2023 - Hawken Reborn:
    Responsible in the making of the environments of four huge zones of this Sci-Fi open world, with a very small team and a small time frame.
    (2 environment artists/4 modelers/2 tech artists/1concept artist/1 art director)



    Creative Director at ICA GAMES

    2018 - 2019 - UAYEB - PURGATORY - Episode 2:
    Made alone, 5 to 6 hours of the game as finished prototype.
    3d modeling/sculpting/texturing/Lods/Level art/Environments/Lighting/FX/Game & level design/Code/UI/Musics/Sounds



    Creative Director at ICA GAMES

    2014 - 2018 - UAYEB - THE DRY LAND - Episode 1

    Made alone a full adventure/survival/puzzle/FPS game, in an open world of 16 km2, released in January 2018 on Steam.
    Story/3d modeling/sculpting/texturing/Lods/Level art/Environments/Lighting/FX/Game & level design/Code/UI/Musics/Sounds/Marketing




    Environment Artist / Level Artist

    2014 - PORTFOLIO WORK

    I've created a complete game area using Cryengine props and textures, to learn the engine.
    Level art composition/Lighting/Terrain sculpting and painting/Materials/FX



    Lead Environment Artist at VertorCell

    2012 - 2013 - FLASHBACK

    Leading the environment team and created Ubisoft's Flashback game environments on PS3 and Xbox 360.
    3d Modeling/Texturing/Level art composition/Lighting/Materials/FX



    Senior Environment Artist at VertorCell

    2010 - 2011 - A.M.Y. Game

    Created half of the game environments on PS3 and Xbox 360.
    3d Modeling/Texturing/Level art composition/Lighting/Materials/FX




    2010 - OLD PERSONAL WORKS: