SUMMARY EXPERIENCE - 1996 to Present


2012-2013 / Lead Environment - Flashback - UBISOFT - PARIS


Summary of my 26 years of experience in the making of video games:

ART:
Total of 17 years making 3D game environments and level art
               
Quality Assurance:
Total of 9 years of Quality Assurance

Released Games Summary: 
  • 2 Ubisoft games shipped as Lead/Senior Environment Artist - Level Artist
  • 2 Ubisoft games shipped as Environment Artist / Level Artist
  • 22 AAA games shipped as QA Lead and QA Tester
  • 7 Indies and medium-sized games shipped as Lead/Senior Environment Artist - Level Artist
           

Released Games as Lead/Senior Environment Artist - Level Artist:
  • "Hawken Reborn" (Sci-Fi Open world/ 505 Games)
  • "UAYEB - Purgatory - Episode 2" (prototype 5 hours of the game)
  • "UAYEB - The Dry Land - Episode 1" (35 hours of gameplay/16km2 open world created alone)
  • "Flashback" (created all game levels and game environments/produced by Ubisoft)
  • "AMY" (created half of the game levels and game environments/produced by Lexis Numerique)
  • "Arthur and the Minimoys" (Luc Besson Europacorp)
  • "Cine Studio Party" (Ubisoft)
  • "Horzez 2" (Ubisoft)
  • "Horzez" (Ubisoft)
2015 - 2019 / Creative Director - Casual Connect Asia - SINGAPORE




 have worked on these AA and AAA game productions:
  • Hawken Reborn
  • BGE2
  • Scarface
  • Warcraft III
  • Diablo II Exp
  • Half Life (Blue Shift)
  • Alien vs Predator II
  • Ground Control II
  • Swat 4
  • Crash Bandicoot TTR
  • Ground Control 2
  • Homeworld 2
  • The Xfiles
  • Gunman Chronicles (half life)
  • Battle Star Galactica
  • Mace Griffin Boiunty hunter
  • BloodRayne
  • Hunter the reckoning
  • The Scorpion King
  • Throne of Darkness
  • Leisure suit Larry
  • Zeus
  • Flashback
  • Amy
My own game UAYEB 1 & 2 on the GDC 2019:
Guitarist Singer Composer -  DUBLIN IRELAND

                             
Knowledge Summary: 
  • 26 years working in the video game industry
  • First 3D art studies in 1996 with 3D Studio
  • 3DS Max Certificate - Art House School - Dublin
  • Formation in modeling / Art for games - FuturePoly - Seattle
  • Project Manager formation - Vivendi Universal Games - Dublin
  • Leadership formation - Vivendi Universal Games - Dublin







    Places of work: 



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    Click on the pictures to go the page project]


    Senior Environment Artist at UKIYO

    Mars to April 2024 - Transhumance prototype:
    Responsible for the making of the environment on the Transhumance game prototype. All done in 3 months.
    I've done all the terrain work, using the Errant landscape tool for the mountains, and adjusted the terrain sculpting with the Landscape tool in UE5. 
    I've created all the landscape multi-layer material/shader, all props, and textures.
    Creating all trees with Speedtree. Used a few meshes and textures from Megascan re-adjusted in 3ds Max and texturing in Photoshop.
    3d modeling (high and low poly) in 3DS Max, baking in Substance Painter, texturing in Photoshop, implementation of the assets in Unreal Engine 5,
    LODs and collisions, optimization, materials and shader creation, terrain, foliage, rocks, grass, plants, trees, props, river, lake, fx.






    Lead / Senior Environment Artist at DR-Studios/505 Games

    2020 - 2023 - Hawken Reborn:
    Responsible for the making of the environments of four huge zones [interiors (caves and buildings) and exteriors (farm, crashed ships, forests, coastline, jetty, factories], on the game Hawken Reborn, a Sci-Fi shooter open world, with a very small team.

    This includes 3d modeling (high and low poly), baking, texturing, implementation of the assets in Unreal Engine 4, LODs and Collisions, optimization, Materials adjustments, Terrain adjustments, Painting terrain materials, Painting foliage, placing and composing the world with rocks, grass, plants, trees, using modular pieces to build buildings, adding FX and lighting.
    Also reviewing all the environment artist's tasks to help them reach the best quality of their work. 
    Working closely with the Art director, the concept artist, Level Designers, and the Tech team.
    Took part of the recruitment process for new artists.
    Bug testing and bug reporting.
    Fixing the issues.

    (2 environment artists/4 modelers/2 tech artists/1concept artist/1 art director)



    Creative Director / Senior Environment Artist at ICA GAMES

    2018 - 2019 - UAYEB - PURGATORY - Episode 2:
    Made alone, 5 to 6 hours of the game as a finished prototype.
    3d modeling/sculpting/texturing/Lods/Level art/Environments/Lighting/FX/Game & level design/Code/UI/Musics/Sounds



    Creative Director / Senior Environment Artist at ICA GAMES

    2014 - 2018 - UAYEB - THE DRY LAND - Episode 1

    Made alone an open world adventure/survival/puzzle/FPS game of 16km2, released in January 2018 on Steam.
    Story/3d modeling/sculpting/texturing/Lods/Level art/Environments/Lighting/FX/Game & level design/Code/UI/Musics/Sounds/Marketing




    Environment Artist / Level Artist

    2014 - PORTFOLIO WORK

    I've created a complete game area using Cryengine props and textures, to learn the engine.
    Level art composition/Lighting/Terrain sculpting and painting/Materials/FX



    Lead Environment Artist at VertorCell

    2012 - 2013 - FLASHBACK

    Leading the environment team and created Ubisoft's Flashback game environments on PS3 and Xbox 360.
    3d Modeling/Texturing/Level art composition/Lighting/Materials/FX



    Senior Environment Artist at VertorCell

    2010 - 2011 - A.M.Y. Game

    Created half of the game environments on PS3 and Xbox 360.
    3d Modeling/Texturing/Level art composition/Lighting/Materials/FX




    2010 - OLD PERSONAL WORKS: