Summary of my 26 years of experience in the making of video games:
ART:
Total of 17 years making 3D game environments and level art
Total of 17 years making 3D game environments and level art
Quality Assurance:
Total of 9 years of Quality Assurance
Released Games Summary:
- 2 Ubisoft games shipped as Lead Environment Artist / Lead Level Artist
- 2 Ubisoft games shipped as Environment Artist / Level Artist
- 22 AAA games shipped
- 7 Indies and medium-sized games shipped
Released Games as Lead/Senior Environment Artist / Level Artist:
- "Hawken Reborn" (Sci-Fi Open world/ 505 Games)
- "UAYEB - Purgatory - Episode 2" (prototype 5 hours of the game)
- "UAYEB - The Dry Land - Episode 1" (16km2 open world created alone)
- "Flashback" (created all game levels and game environments/Ubisoft)
- "AMY" (created half of the game levels and game environments/Lexis Numerique)
- "Arthur and the Minimoys" (Luc Besson Europacorp)
- "Cine Studio Party" (Ubisoft)
- "Horzez 2" (Ubisoft)
- "Horzez" (Ubisoft)
2015 - 2019 / Creative Director - Casual Connect Asia - SINGAPORE
AA and AAA game productions:
- Hawken Reborn
- BGE2
- Scarface
- Warcraft III
- Diablo II Exp
- Half Life (Blue Shift)
- Alien vs Predator II
- Ground Control II
- Swat 4
- Crash Bandicoot TTR
- Ground Control 2
- Homeworld 2
- The Xfiles
- Gunman Chronicles (half life)
- Battle Star Galactica
- Mace Griffin Boiunty hunter
- BloodRayne
- Hunter the reckoning
- The Scorpion King
- Throne of Darkness
- Leisure suit Larry
- Zeus
- Flashback
- Amy
Guitarist Singer Composer - DUBLIN IRELAND
Knowledge Summary:
- 26 years working in the video game industry
- First 3D art studies in 1996 with 3D Studio
- 3DS Max Certificate - Art House School - Dublin
- Formation in modeling / Art for games - FuturePoly - Seattle
- Project Manager formation - Vivendi Universal Games - Dublin
- Leadership formation - Vivendi Universal Games - Dublin
Lead Environment Artist at DR-Studios/505 Games
2020 - 2023 - Hawken Reborn:
Responsible in the making of the environments of four huge zones of this Sci-Fi open world, with a very small team and a small time frame.(2 environment artists/4 modelers/2 tech artists/1concept artist/1 art director)
Creative Director at ICA GAMES
2018 - 2019 - UAYEB - PURGATORY - Episode 2:
Made alone, 5 to 6 hours of the game as finished prototype.
3d modeling/sculpting/texturing/Lods/Level art/Environments/Lighting/FX/Game & level design/Code/UI/Musics/Sounds
Creative Director at ICA GAMES
2014 - 2018 - UAYEB - THE DRY LAND - Episode 1
Made alone a full adventure/survival/puzzle/FPS game, in an open world of 16 km2, released in January 2018 on Steam.
Story/3d modeling/sculpting/texturing/Lods/Level art/Environments/Lighting/FX/Game & level design/Code/UI/Musics/Sounds/Marketing
Environment Artist / Level Artist
2014 - PORTFOLIO WORK
I've created a complete game area using Cryengine props and textures, to learn the engine.
Level art composition/Lighting/Terrain sculpting and painting/Materials/FX
Lead Environment Artist at VertorCell
2012 - 2013 - FLASHBACK
Leading the environment team and created Ubisoft's Flashback game environments on PS3 and Xbox 360.
3d Modeling/Texturing/Level art composition/Lighting/Materials/FX
Senior Environment Artist at VertorCell
2010 - 2011 - A.M.Y. Game
Created half of the game environments on PS3 and Xbox 360.
3d Modeling/Texturing/Level art composition/Lighting/Materials/FX
2010 - OLD PERSONAL WORKS: