Summary of my 26 years of experience in the making of video games:
ART:
Total of 17 years making 3D game environments and level art
Total of 17 years making 3D game environments and level art
Quality Assurance:
Total of 9 years of Quality Assurance
Released Games Summary:
- 2 Ubisoft games shipped as Lead Environment Artist / Lead Level Artist
- 2 Ubisoft games shipped as Environment Artist / Level Artist
- 22 AAA games shipped
- 7 Indies and medium-sized games shipped
Released Games as 3D Environment / Level Art:
- UAYEB - Purgatory - Episode 2 (prototype 5 hours of the game)
- UAYEB - The Dry Land - Episode 1 (16km2 open world created alone)
- Ubisoft "Flashback" (created all game levels and game environments)
- "AMY" (created half of the game levels and game environments)
- "Arthur and the Minimoys" Luc Besson Europacorp
- "Cine Studio Party" Ubisoft
- "Horzez 2" Ubisoft
- "Horzez" Ubisoft
Creative Director - Casual Connect Asia - SINGAPORE
Biggest Game productions:
- Hawken Reborn - Sci-Fi Open world
- BGE2
- Scarface
- Warcraft III
- Diablo II Exp
- Half Life (Blue Shift)
- Alien vs Predator II
- Ground Control II
- Swat 4
- Crash Bandicoot TTR
- Ground Control 2
- Homeworld 2
- The Xfiles
- Gunman Chronicles (half life)
- Battle Star Galactica
- Mace Griffin Boiunty hunter
- BloodRayne
- Hunter the reckoning
- The Scorpion King
- Throne of Darkness
- Leisure suit Larry
- Zeus
- Flashback
- Amy
Guitarist Singer Composer - DUBLIN IRELAND
Knowledge Summary:
- 26 years working in the video game industry
- First 3D art studies in 1996 with 3D Studio
- 3DS Max Certificate - Art House School - Dublin
- Formation in modeling / Art for games - FuturePoly - Seattle
- Project Manager formation - Vivendi Universal Games - Dublin
- Leadership formation - Vivendi Universal Games - Dublin
Creative director on my own game UAYEB:
3D MODELING / SCULPTING / TEXTURING / MATERIALS / LEVEL ART / LIGHTING / TERRAIN / FX / LEVEL DESIGN / CODING / HUD / MUSIC / SOUND
UAYEB - PURGATORY - Episode 2
Full game created alone:
UAYEB - THE DRY LAND - Episode 1
Full game created alone
16 km2 open world:
LEVEL ART COMPOSITION / LIGHTING / TERRAIN MODELING / MATERIAL CREATION / FX:
3D MODELING / TEXTURING / LEVEL ART / LIGHTING
AMY game:
AMY game:
LEADING ENVIRONMENT TEAM
3D MODELING / TEXTURING / LEVEL ART / LIGHTINGFlashback game:
PERSONAL WORKS: