- 12 years making game environments and level art
- 8 years as Lead Environement Artist / Lead Level Artist (managing teams of 2 to 6 people)
- 4 years as Environement Artist / Level Artist
- 2 years as 3D Artist
- 6 years as Lead Quality Assurance (managing teams of 2 to 30 people) on 22 AAA games
- 1 Year as QA Tester (Localisation & Tools)
- 4.5 years Managing Assurance Quality on open world Uayeb games
- 2 Ubisoft games shipped as Lead Enviroment Artist / Lead Level Artist
- 2 Ubisoft games shipped as Enviroment Artist / Level Artist
- 22 AAA games shipped
- 7 Indies and medium sized games shipped
- 22 years working in the video game inductry
- First 3D art studies in 1996
- "Uayeb" Episode 1 (16km2 open world created alone)
- Ubisoft "Flashback" (created all game levels and game environments)
- "AMY" (created half of the game levels and game environments)
- "Uayeb" Episode 2
- "Arthur and the Minimoys" Luc Besson Europacorp
- "Cine Studio Party" Ubisoft
- "Horzez 2" Ubisoft
- "Horzez" Ubisoft
Biggest productions:
- BGE2
- Scarface
- Warcraft III
- Diablo II Exp
- Half Life (Blue Shift)
- Alien vs Predator II
- Ground Control II
- Swat 4
- Crash Bandicoot TTR
- Ground Control 2
- Homeworld 2
- The Xfiles
- Gunman Chronicles (half life)
- Battle Star Galactica
- Mace Griffin Boiunty hunter
- BloodRayne
- Hunter the reckoning
- The Scorpion King
- Throne of Darkness
- Leisure suit Larry
- Zeus
- Flashback
- Amy
Summary of my experience with pictures (click on them for HD):