Saturday, September 14, 2019

1996 to 2019 - SUMMARY EXPERIENCE

Summary of my experience :
  • 12 years making game environments and level art

  • 8 years as Lead Environement Artist / Lead Level Artist (managing teams of 2 to 6 people)
  • 4 years as Environement Artist / Level Artist
  • 2 years as 3D Artist

  • 6 years as Quality Assurance Lead (managing teams of 2 to 30 people)
  • 1 Year as QA Tester (Localisation & Tools)

  • 2 Ubisoft games shipped as Lead Enviroment Artist / Lead Level Artist
  • 2 Ubisoft games shipped as Enviroment Artist / Level Artist
  • 22 AAA games shipped
  • 7 Indies and medium sized games shipped

  • 22 years working in the video game inductry
  • First 3D art studies in 1996

Biggest work in 3D Environment / Level Art:

  • Uayeb Episode 1 (16km2 open world created alone)
  • Ubisoft Flashback (created all game levels and game environments)
  • AMY (created half of the game levels and game environments)

Biggest productions:

  • BGE2
  • Scarface
  • Warcraft III
  • Diable II Exp
  • Half Life Blue Shift
  • Alien vs Predator II
  • Ground Control II
  • Swat 4
  • Crash Bandicoot TTR

Summary of my experience with pictures (click on them for HD):
















































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