SUMMARY EXPERIENCE - 1996 to Present

                           --- Updates in progress --- 

Lead Environment - Flashback - UBISOFT - PARIS

Summary of my 24 years experience in the making of video games:

                                          ART:
    Total of 15 years making 3D game environments and level art
               
                                Quality Assurance:
                  Total of 9 years of Quality Assurance

                         Released Games Summary: 
  • 2 Ubisoft games shipped as Lead Enviroment Artist / Lead Level Artist
  • 2 Ubisoft games shipped as Enviroment Artist / Level Artist
  • 22 AAA games shipped
  • 7 Indies and medium sized games shipped
           Released Games as 3D Environment / Level Art:
  • UAYEB - Purgatory - Episode 2 (currently in production)
  • UAYEB - The Dry Land - Episode 1 (16km2 open world created alone)
  • Ubisoft "Flashback" (created all game levels and game environments)
  • "AMY" (created half of the game levels and game environments)
  • "Arthur and the Minimoys" Luc Besson Europacorp
  • "Cine Studio Party" Ubisoft
  • "Horzez 2" Ubisoft
  • "Horzez" Ubisoft
Creative Director - Casual Connect Asia - SINGAPORE
                       Biggest Game productions:
  • Sci-Fi Open world (unannounced yet)
  • BGE2
  • Scarface
  • Warcraft III
  • Diablo II Exp
  • Half Life (Blue Shift)
  • Alien vs Predator II
  • Ground Control II
  • Swat 4
  • Crash Bandicoot TTR
  • Ground Control 2
  • Homeworld 2
  • The Xfiles
  • Gunman Chronicles (half life)
  • Battle Star Galactica
  • Mace Griffin Boiunty hunter
  • BloodRayne
  • Hunter the reckoning
  • The Scorpion King
  • Throne of Darkness
  • Leisure suit Larry
  • Zeus
  • Flashback
  • Amy
Guitarist Singer Composer -  DUBLIN IRELAND

                             
Knowledge Summary: 
  • 24 years working in the video game inductry
  • First 3D art studies in 1996 with 3D Studio
  • 3DS Max Certificate - Art House School - Dublin
  • Formation in modeling / Art for games - FuturePoly - Seattle
  • Project Manager formation - Vivendi Universal Games - Dublin
  • Leadership formation - Vivendi Universal Games - Dublin







    [Click on the pictures for HD]

    MY OWN GAME UAYEB:
    3D MODELING / SCULPTING / TEXTURING / MATERIALS / LEVEL ART / LIGHTING / TERRAIN / FX / LEVEL DESIGN / CODING / HUD / MUSIC / SOUND

    UAYEB - PURGATORY - Episode 2
    Full game created alone:








    UAYEB - THE DRY LAND - Episode 1
    Full game created alone
    16 km2 open world:







    LEVEL ART COMPOSITION / LIGHTING / TERRAIN MODELING / MATERIAL CREATION / FX:






    3D MODELING / TEXTURING / LEVEL ART / LIGHTING
    AMY game:







    LEADING ENVIRONMENT TEAM
    3D MODELING / TEXTURING / LEVEL ART / LIGHTINGFlashback game:







    PERSONAL WORKS: